Structure comparison
Two games, side by side
The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Roman Empire
Habanero
- Format family
- Fixed paylines
- RTP
- 86.00%
- Volatility
- High
- Win cap
- 965×
- Reels
- 5
- Theme signals
- Not published
VS

Gladiator Royal
Habanero
- Format family
- Fixed paylines
- RTP
- 86.00%
- Volatility
- High
- Win cap
- 1,000×
- Reels
- 5
- Theme signals
- Not published
VS

Doom of Egypt
Play’n GO
- Format family
- Fixed paylines
- RTP
- 96.21%
- Volatility
- High
- Win cap
- 500×
- Reels
- 5
- Theme signals
- Egypt
Reading the difference
Reading the difference
Some dimensions are excluded because one studio does not publish that figure.
Roman Empire vs Gladiator Royal
- Both titles are built on the same format family: Fixed paylines. Differences between them therefore come from tuning, not from structure.
- Published RTP is effectively identical: 86.00% against 86.00%.
- Both cap out at roughly the same place: 965× and 1,000×.
- Both carry the same volatility label: High.
Roman Empire vs Doom of Egypt
- Both titles are built on the same format family: Fixed paylines. Differences between them therefore come from tuning, not from structure.
- They come from different studios — Habanero and Play’n GO — which is what makes the comparison useful: the same problem, two house styles.
- Published RTP: 86.00% against 96.21% — Doom of Egypt is 10.21 points higher. RTP is a long-run theoretical figure, not a session forecast.
- Win caps differ by about 1.9×: 965× against 500×, with Roman Empire higher. A cap is a rulebook ceiling, not an expectation.
- Both carry the same volatility label: High.
- Worth noticing: the higher RTP and the higher win cap sit on opposite sides. Doom of Egypt returns more in theory over the long run, while Roman Empire reaches further at its ceiling. The two numbers answer different questions.
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