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How to read a game
The terms and labels worth knowing before the game guides make sense. These pieces do not forecast results, encourage play, or point to any operator.
- 07Same game, different RTP — the idea of a configurationThe RTP on a spec sheet and the RTP in an actual lobby can differ. That is not an error — it is the concept of a configuration, and knowing the structure keeps the two numbers apart.RTP · 5 minRead →
- 06How to log felt volatility from a demo sessionThe studio's grade and your on-screen impression are different values. How to write the impression down without confusing the two.Session notes · 5 minRead →
- 05How to read a slot paytableThe paytable is where a game states its own rules. Here is what to look at, and in what order.Paytables · 6 minRead →
- 04Why volatility is not a prediction"High" and "low" describe the shape of results. Neither describes what happens next.Volatility · 5 minRead →
- 03A live blackjack table: key labelsA live table states its own rules on screen. Here is which label decides what.Live casino · 6 minRead →
- 02What RTP can and cannot explain96% is a theoretical long-run figure. It says nothing about one session.RTP · 5 minRead →
- 01How feature-round terms are usedFree spins, hold and win, cascades, Megaways — the same words are used differently by different studios.Feature terms · 6 minRead →