Structure comparison

Two games, side by side

The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Suck

Microgaming

Format family
Cluster pays
RTP
Not published
Volatility
Very high
Win cap
Not published
Reels
6
Theme signals
Not published
VS

Wrath of Seth - Split

Microgaming

Format family
Cluster pays
RTP
96.25%
Volatility
Very high
Win cap
21,000×
Reels
6
Theme signals
Egypt, Greek myth
VS

Shark Feast

Play’n GO

Format family
Fixed paylines
RTP
96.20%
Volatility
Very high
Win cap
40,000×
Reels
6
Theme signals
Animals
Free demo available →

Reading the difference

Reading the difference

Some dimensions are excluded because one studio does not publish that figure.

Suck vs Wrath of Seth - Split

  • Both titles are built on the same format family: Cluster pays. Differences between them therefore come from tuning, not from structure.
  • RTP cannot be compared: Suck does not publish one.
  • Both carry the same volatility label: Very high.

Suck vs Shark Feast

  • Different format families: Suck is Cluster pays, Shark Feast is Fixed paylines. Read each screen with its own rule set.
  • They come from different studios — Microgaming and Play’n GO — which is what makes the comparison useful: the same problem, two house styles.
  • RTP cannot be compared: Suck does not publish one.
  • Both carry the same volatility label: Very high.

Add to the comparison (up to four)

Add to the comparison (up to four)