Structure comparison
Two games, side by side
The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Beheaded
Nolimit City
- Format family
- Standard video slot
- RTP
- 96.03%
- Volatility
- Not published
- Win cap
- 15,950×
- Reels
- Not published
- Theme signals
- Not published
VS

Jungle Delight
PG Soft
- Format family
- Standard video slot
- RTP
- 96.03%
- Volatility
- Not published
- Win cap
- 15,000×
- Reels
- 5
- Theme signals
- Animals, Adventure
VS

Tombstone: No Mercy
Nolimit City
- Format family
- Standard video slot
- RTP
- 96.05%
- Volatility
- Not published
- Win cap
- 16,480×
- Reels
- Not published
- Theme signals
- Adventure
Reading the difference
Reading the difference
Some dimensions are excluded because one studio does not publish that figure.
Beheaded vs Jungle Delight
- Both titles are built on the same format family: Standard video slot. Differences between them therefore come from tuning, not from structure.
- They come from different studios — Nolimit City and PG Soft — which is what makes the comparison useful: the same problem, two house styles.
- Published RTP is effectively identical: 96.03% against 96.03%.
- Both cap out at roughly the same place: 15,950× and 15,000×.
- Volatility cannot be compared: Beheaded does not publish a rating.
- Worth noticing: the higher RTP and the higher win cap sit on opposite sides. Jungle Delight returns more in theory over the long run, while Beheaded reaches further at its ceiling. The two numbers answer different questions.
Beheaded vs Tombstone: No Mercy
- Both titles are built on the same format family: Standard video slot. Differences between them therefore come from tuning, not from structure.
- Published RTP is effectively identical: 96.03% against 96.05%.
- Both cap out at roughly the same place: 15,950× and 16,480×.
- Volatility cannot be compared: Beheaded does not publish a rating.
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