Structure comparison

Two games, side by side

The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Dead Men Walking

Nolimit City

Format family
Ways to win
RTP
96.20%
Volatility
Not published
Win cap
25,313×
Reels
Not published
Theme signals
Horror
Free demo available →
VS

Devil's Finger

Microgaming

Format family
Ways to win
RTP
Not published
Volatility
Very high
Win cap
Not published
Reels
6
Theme signals
Horror
VS

Guardians of Ice & Fire

PG Soft

Format family
Ways to win
RTP
96.70%
Volatility
Not published
Win cap
50,000×
Reels
6
Theme signals
Not published
Free demo available →

Reading the difference

Reading the difference

Some dimensions are excluded because one studio does not publish that figure.

Dead Men Walking vs Devil's Finger

  • Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
  • They come from different studios — Nolimit City and Microgaming — which is what makes the comparison useful: the same problem, two house styles.
  • RTP cannot be compared: Devil's Finger does not publish one.
  • Volatility cannot be compared: Dead Men Walking does not publish a rating.
  • Shared theme signals: Horror.

Dead Men Walking vs Guardians of Ice & Fire

  • Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
  • They come from different studios — Nolimit City and PG Soft — which is what makes the comparison useful: the same problem, two house styles.
  • Published RTP: 96.20% against 96.70% — Guardians of Ice & Fire is 0.50 points higher. RTP is a long-run theoretical figure, not a session forecast.
  • Win caps differ by about 2.0×: 25,313× against 50,000×, with Guardians of Ice & Fire higher. A cap is a rulebook ceiling, not an expectation.
  • Volatility cannot be compared: Dead Men Walking does not publish a rating.

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