Structure comparison
Two games, side by side
The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Disturbed
Nolimit City
- Format family
- Ways to win
- RTP
- 96.10%
- Volatility
- Not published
- Win cap
- 54,391×
- Reels
- Not published
- Theme signals
- Not published
VS

Thunderstruck® Stormchaser
Microgaming
- Format family
- Ways to win
- RTP
- 96.10%
- Volatility
- High
- Win cap
- Not published
- Reels
- 5
- Theme signals
- Norse myth
VS
Reading the difference
Reading the difference
Some dimensions are excluded because one studio does not publish that figure.
Disturbed vs Thunderstruck® Stormchaser
- Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
- They come from different studios — Nolimit City and Microgaming — which is what makes the comparison useful: the same problem, two house styles.
- Published RTP is effectively identical: 96.10% against 96.10%.
- Volatility cannot be compared: Disturbed does not publish a rating.
Disturbed vs Supreme Zeus
- Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
- They come from different studios — Nolimit City and Hacksaw Gaming — which is what makes the comparison useful: the same problem, two house styles.
- Published RTP: 96.10% against 96.39% — Supreme Zeus is 0.29 points higher. RTP is a long-run theoretical figure, not a session forecast.
- Win caps differ by about 4.4×: 54,391× against 12,500×, with Disturbed higher. A cap is a rulebook ceiling, not an expectation.
- Volatility cannot be compared: Disturbed does not publish a rating.
- Worth noticing: the higher RTP and the higher win cap sit on opposite sides. Supreme Zeus returns more in theory over the long run, while Disturbed reaches further at its ceiling. The two numbers answer different questions.
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