Structure comparison
Two games, side by side
The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Disturbed
Nolimit City
- Format family
- Ways to win
- RTP
- 96.10%
- Volatility
- Not published
- Win cap
- 54,391×
- Reels
- Not published
- Theme signals
- Not published
VS

Thunderstruck® Stormchaser
Microgaming
- Format family
- Ways to win
- RTP
- 96.10%
- Volatility
- High
- Win cap
- Not published
- Reels
- 5
- Theme signals
- Norse myth
VS

Ugliest Catch
Nolimit City
- Format family
- Ways to win
- RTP
- 96.11%
- Volatility
- Not published
- Win cap
- 50,000×
- Reels
- Not published
- Theme signals
- Animals
Reading the difference
Reading the difference
Some dimensions are excluded because one studio does not publish that figure.
Disturbed vs Thunderstruck® Stormchaser
- Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
- They come from different studios — Nolimit City and Microgaming — which is what makes the comparison useful: the same problem, two house styles.
- Published RTP is effectively identical: 96.10% against 96.10%.
- Volatility cannot be compared: Disturbed does not publish a rating.
Disturbed vs Ugliest Catch
- Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
- Published RTP is effectively identical: 96.10% against 96.11%.
- Both cap out at roughly the same place: 54,391× and 50,000×.
- Volatility cannot be compared: Disturbed does not publish a rating.
- Worth noticing: the higher RTP and the higher win cap sit on opposite sides. Ugliest Catch returns more in theory over the long run, while Disturbed reaches further at its ceiling. The two numbers answer different questions.
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