Structure comparison
Two games, side by side
The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Ugliest Catch
Nolimit City
- Format family
- Ways to win
- RTP
- 96.11%
- Volatility
- Not published
- Win cap
- 50,000×
- Reels
- Not published
- Theme signals
- Animals
VS

Catfish Hunters
Nolimit City
- Format family
- Ways to win
- RTP
- 96.03%
- Volatility
- Not published
- Win cap
- 20,000×
- Reels
- Not published
- Theme signals
- Animals
VS

3x Catch
Booongo
- Format family
- Ways to win
- RTP
- Not published
- Volatility
- Not published
- Win cap
- Not published
- Reels
- Not published
- Theme signals
- Animals, Wealth
Reading the difference
Reading the difference
Some dimensions are excluded because one studio does not publish that figure.
Ugliest Catch vs Catfish Hunters
- Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
- Published RTP: 96.11% against 96.03% — Ugliest Catch is 0.08 points higher. RTP is a long-run theoretical figure, not a session forecast.
- Win caps differ by about 2.5×: 50,000× against 20,000×, with Ugliest Catch higher. A cap is a rulebook ceiling, not an expectation.
- Volatility cannot be compared: Ugliest Catch does not publish a rating.
- Shared theme signals: Animals.
Ugliest Catch vs 3x Catch
- Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
- They come from different studios — Nolimit City and Booongo — which is what makes the comparison useful: the same problem, two house styles.
- RTP cannot be compared: 3x Catch does not publish one.
- Volatility cannot be compared: Ugliest Catch does not publish a rating.
- Shared theme signals: Animals.
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