Structure comparison
Two games, side by side
The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Captain Glum: Pirate Hunter
Play’n GO
- Format family
- Fixed paylines
- RTP
- 96.20%
- Volatility
- Medium
- Win cap
- 9,000×
- Reels
- 5
- Theme signals
- Adventure
VS
Reading the difference
Reading the difference
Some dimensions are excluded because one studio does not publish that figure.
- Both titles are built on the same format family: Fixed paylines. Differences between them therefore come from tuning, not from structure.
- They come from different studios — Play’n GO and Hacksaw Gaming — which is what makes the comparison useful: the same problem, two house styles.
- Published RTP is effectively identical: 96.20% against 96.19%.
- Win caps differ by about 1.1×: 9,000× against 10,000×, with Grug Make Fire higher. A cap is a rulebook ceiling, not an expectation.
- Volatility cannot be compared: Grug Make Fire does not publish a rating.
- Worth noticing: the higher RTP and the higher win cap sit on opposite sides. Captain Glum: Pirate Hunter returns more in theory over the long run, while Grug Make Fire reaches further at its ceiling. The two numbers answer different questions.
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