Structure comparison
Two games, side by side
The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.
Enchanted Crystals
Play’n GO
- Format family
- Ways to win
- RTP
- 96.72%
- Volatility
- Medium
- Win cap
- 68,308×
- Reels
- 308
- Theme signals
- Fantasy
VS

Merlin's Grimoire
Play’n GO
- Format family
- Ways to win
- RTP
- 96.20%
- Volatility
- High
- Win cap
- 30,000×
- Reels
- 5
- Theme signals
- Fantasy
VS

Magician's Secrets
Pragmatic Play
- Format family
- Ways to win
- RTP
- 96.51%
- Volatility
- High
- Win cap
- 5,000×
- Reels
- Not published
- Theme signals
- Fantasy
Reading the difference
Reading the difference
Some dimensions are excluded because one studio does not publish that figure.
Enchanted Crystals vs Merlin's Grimoire
- Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
- Published RTP: 96.72% against 96.20% — Enchanted Crystals is 0.52 points higher. RTP is a long-run theoretical figure, not a session forecast.
- Win caps differ by about 2.3×: 68,308× against 30,000×, with Enchanted Crystals higher. A cap is a rulebook ceiling, not an expectation.
- Volatility labels differ: Medium against High. The label describes how widely outcomes scatter, not whether one game is better.
- Shared theme signals: Fantasy.
Enchanted Crystals vs Magician's Secrets
- Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
- They come from different studios — Play’n GO and Pragmatic Play — which is what makes the comparison useful: the same problem, two house styles.
- Published RTP: 96.72% against 96.51% — Enchanted Crystals is 0.21 points higher. RTP is a long-run theoretical figure, not a session forecast.
- Win caps differ by about 13.7×: 68,308× against 5,000×, with Enchanted Crystals higher. A cap is a rulebook ceiling, not an expectation.
- Volatility labels differ: Medium against High. The label describes how widely outcomes scatter, not whether one game is better.
- Shared theme signals: Fantasy.
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