Structure comparison
Two games, side by side
The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Manta Mayhem
Play’n GO
- Format family
- Fixed paylines
- RTP
- 96.20%
- Volatility
- High
- Win cap
- 9,000×
- Reels
- 5
- Theme signals
- Not published
VS

Leprechaun's Vault
Play’n GO
- Format family
- Fixed paylines
- RTP
- 96.20%
- Volatility
- High
- Win cap
- 9,000×
- Reels
- 5
- Theme signals
- Wealth
VS
Reading the difference
Reading the difference
Some dimensions are excluded because one studio does not publish that figure.
Manta Mayhem vs Leprechaun's Vault
- Both titles are built on the same format family: Fixed paylines. Differences between them therefore come from tuning, not from structure.
- Published RTP is effectively identical: 96.20% against 96.20%.
- Both cap out at roughly the same place: 9,000× and 9,000×.
- Both carry the same volatility label: High.
Manta Mayhem vs Grug Make Fire
- Both titles are built on the same format family: Fixed paylines. Differences between them therefore come from tuning, not from structure.
- They come from different studios — Play’n GO and Hacksaw Gaming — which is what makes the comparison useful: the same problem, two house styles.
- Published RTP is effectively identical: 96.20% against 96.19%.
- Win caps differ by about 1.1×: 9,000× against 10,000×, with Grug Make Fire higher. A cap is a rulebook ceiling, not an expectation.
- Volatility cannot be compared: Grug Make Fire does not publish a rating.
- Worth noticing: the higher RTP and the higher win cap sit on opposite sides. Manta Mayhem returns more in theory over the long run, while Grug Make Fire reaches further at its ceiling. The two numbers answer different questions.
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