Structure comparison

Two games, side by side

The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Merlin's Grimoire

Play’n GO

Format family
Ways to win
RTP
96.20%
Volatility
High
Win cap
30,000×
Reels
5
Theme signals
Fantasy
Free demo available →
VS

Sew

Microgaming

Format family
Ways to win
RTP
Not published
Volatility
Very high
Win cap
Not published
Reels
5
Theme signals
Fantasy
VS

Ronin's Honour

Play’n GO

Format family
Ways to win
RTP
96.22%
Volatility
High
Win cap
30,000×
Reels
5
Theme signals
Not published
Free demo available →

Reading the difference

Reading the difference

Some dimensions are excluded because one studio does not publish that figure.

Merlin's Grimoire vs Sew

  • Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
  • They come from different studios — Play’n GO and Microgaming — which is what makes the comparison useful: the same problem, two house styles.
  • RTP cannot be compared: Sew does not publish one.
  • Volatility labels differ: High against Very high. The label describes how widely outcomes scatter, not whether one game is better.
  • Shared theme signals: Fantasy.

Merlin's Grimoire vs Ronin's Honour

  • Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
  • Published RTP is effectively identical: 96.20% against 96.22%.
  • Both cap out at roughly the same place: 30,000× and 30,000×.
  • Both carry the same volatility label: High.

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