Structure comparison

Two games, side by side

The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Merlin's Grimoire

Play’n GO

Format family
Ways to win
RTP
96.20%
Volatility
High
Win cap
30,000×
Reels
5
Theme signals
Fantasy
Free demo available →
VS

Dead Men Walking

Nolimit City

Format family
Ways to win
RTP
96.20%
Volatility
Not published
Win cap
25,313×
Reels
Not published
Theme signals
Horror
Free demo available →
VS

Sew

Microgaming

Format family
Ways to win
RTP
Not published
Volatility
Very high
Win cap
Not published
Reels
5
Theme signals
Fantasy

Reading the difference

Reading the difference

Some dimensions are excluded because one studio does not publish that figure.

Merlin's Grimoire vs Dead Men Walking

  • Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
  • They come from different studios — Play’n GO and Nolimit City — which is what makes the comparison useful: the same problem, two house styles.
  • Published RTP is effectively identical: 96.20% against 96.20%.
  • Win caps differ by about 1.2×: 30,000× against 25,313×, with Merlin's Grimoire higher. A cap is a rulebook ceiling, not an expectation.
  • Volatility cannot be compared: Dead Men Walking does not publish a rating.
  • Worth noticing: the higher RTP and the higher win cap sit on opposite sides. Dead Men Walking returns more in theory over the long run, while Merlin's Grimoire reaches further at its ceiling. The two numbers answer different questions.

Merlin's Grimoire vs Sew

  • Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
  • They come from different studios — Play’n GO and Microgaming — which is what makes the comparison useful: the same problem, two house styles.
  • RTP cannot be compared: Sew does not publish one.
  • Volatility labels differ: High against Very high. The label describes how widely outcomes scatter, not whether one game is better.
  • Shared theme signals: Fantasy.

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