Structure comparison
Two games, side by side
The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Merlin's Grimoire
Play’n GO
- Format family
- Ways to win
- RTP
- 96.20%
- Volatility
- High
- Win cap
- 30,000×
- Reels
- 5
- Theme signals
- Fantasy
VS

Ronin's Honour
Play’n GO
- Format family
- Ways to win
- RTP
- 96.22%
- Volatility
- High
- Win cap
- 30,000×
- Reels
- 5
- Theme signals
- Not published
VS
Reading the difference
Reading the difference
Some dimensions are excluded because one studio does not publish that figure.
Merlin's Grimoire vs Ronin's Honour
- Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
- Published RTP is effectively identical: 96.20% against 96.22%.
- Both cap out at roughly the same place: 30,000× and 30,000×.
- Both carry the same volatility label: High.
Merlin's Grimoire vs Sew
- Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
- They come from different studios — Play’n GO and Microgaming — which is what makes the comparison useful: the same problem, two house styles.
- RTP cannot be compared: Sew does not publish one.
- Volatility labels differ: High against Very high. The label describes how widely outcomes scatter, not whether one game is better.
- Shared theme signals: Fantasy.
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