Structure comparison

Two games, side by side

The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Merlin's Grimoire

Play’n GO

Format family
Ways to win
RTP
96.20%
Volatility
High
Win cap
30,000×
Reels
5
Theme signals
Fantasy
Free demo available →
VS

Ronin's Honour

Play’n GO

Format family
Ways to win
RTP
96.22%
Volatility
High
Win cap
30,000×
Reels
5
Theme signals
Not published
Free demo available →
VS

Guardians of Ice & Fire

PG Soft

Format family
Ways to win
RTP
96.70%
Volatility
Not published
Win cap
50,000×
Reels
6
Theme signals
Not published
Free demo available →

Reading the difference

Reading the difference

Some dimensions are excluded because one studio does not publish that figure.

Merlin's Grimoire vs Ronin's Honour

  • Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
  • Published RTP is effectively identical: 96.20% against 96.22%.
  • Both cap out at roughly the same place: 30,000× and 30,000×.
  • Both carry the same volatility label: High.

Merlin's Grimoire vs Guardians of Ice & Fire

  • Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
  • They come from different studios — Play’n GO and PG Soft — which is what makes the comparison useful: the same problem, two house styles.
  • Published RTP: 96.20% against 96.70% — Guardians of Ice & Fire is 0.50 points higher. RTP is a long-run theoretical figure, not a session forecast.
  • Win caps differ by about 1.7×: 30,000× against 50,000×, with Guardians of Ice & Fire higher. A cap is a rulebook ceiling, not an expectation.
  • Volatility cannot be compared: Guardians of Ice & Fire does not publish a rating.

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