Structure comparison
Two games, side by side
The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Sweet 27
Play’n GO
- Format family
- Ways to win
- RTP
- 96.10%
- Volatility
- Medium
- Win cap
- 645×
- Reels
- 3
- Theme signals
- Sweets
VS

Slashimi
Play’n GO
- Format family
- Ways to win
- RTP
- 96.20%
- Volatility
- Medium
- Win cap
- 5,000×
- Reels
- 3
- Theme signals
- Not published
VS

3x Catch
Booongo
- Format family
- Ways to win
- RTP
- Not published
- Volatility
- Not published
- Win cap
- Not published
- Reels
- Not published
- Theme signals
- Animals, Wealth
Reading the difference
Reading the difference
Some dimensions are excluded because one studio does not publish that figure.
Sweet 27 vs Slashimi
- Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
- Published RTP: 96.10% against 96.20% — Slashimi is 0.10 points higher. RTP is a long-run theoretical figure, not a session forecast.
- Win caps differ by about 7.8×: 645× against 5,000×, with Slashimi higher. A cap is a rulebook ceiling, not an expectation.
- Both carry the same volatility label: Medium.
Sweet 27 vs 3x Catch
- Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
- They come from different studios — Play’n GO and Booongo — which is what makes the comparison useful: the same problem, two house styles.
- RTP cannot be compared: 3x Catch does not publish one.
- Volatility cannot be compared: 3x Catch does not publish a rating.
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