Structure comparison

Two games, side by side

The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Tomb of Gold II

Play’n GO

Format family
Ways to win
RTP
96.20%
Volatility
High
Win cap
10,000×
Reels
6
Theme signals
Adventure, Wealth
Free demo available →
VS

Tomb of Gold

Play’n GO

Format family
Ways to win
RTP
96.29%
Volatility
High
Win cap
7,000×
Reels
6
Theme signals
Adventure, Wealth
Free demo available →

Reading the difference

Reading the difference

Some dimensions are excluded because one studio does not publish that figure.

  • Both titles are built on the same format family: Ways to win. Differences between them therefore come from tuning, not from structure.
  • Published RTP: 96.20% against 96.29% — Tomb of Gold is 0.09 points higher. RTP is a long-run theoretical figure, not a session forecast.
  • Win caps differ by about 1.4×: 10,000× against 7,000×, with Tomb of Gold II higher. A cap is a rulebook ceiling, not an expectation.
  • Both carry the same volatility label: High.
  • Worth noticing: the higher RTP and the higher win cap sit on opposite sides. Tomb of Gold returns more in theory over the long run, while Tomb of Gold II reaches further at its ceiling. The two numbers answer different questions.
  • Shared theme signals: Adventure, Wealth.

Add to the comparison (up to four)

Add to the comparison (up to four)